So this Saturday I'll be running a one shot game to test some of these mechanics for fun and ease of use. Just for fun though I'll go ahead and share the quick reference rule sheet and character sheet.
Playtest 1 - Quick
Reference Rule Sheet
Rolling Dice –
All dice
rolls are performed by combining an attribute and a skill declared by the GM
for action you’re character wishes to perform.
Count the combined total of the attribute and the skill then roll that
many D6.
Successes –
5 and 6 (you may reroll as 6 results)
Botch Dice –
1s (if you roll more 1s then you roll successes your action botches and you
suffer a penalty as determined by the GM)
Attributes are rated on a score of 1 - 8
Skills are rated on a score of 0 - 8
Combat –
As with
other dice rolls in combat an attribute is combined with a skill as well as the
damage rating of the character’s weapon.
The player will declare a target to attack then both the attacker and
defender roll off to determine the success of the attack.
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Attacker
Rolls Attribute + Skill (melee/firearms/brawl) + Damage value of weapon
Defender
Rolls Attribute + Dodge (or melee/brawl if close combat)
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For every
success over the defenders total success is one point of health damage.
Ties result
in no damage but certain weapons may have a special effect
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When all
health boxes are filled character has turns = physical resistance attribute to
be stabilized before death. Each turn
the player may roll 1d6 and a result of a 5 or 6 will stabilize the
character. Other characters may perform
a first aid roll difficulty 3 to stabilize and heal one point of damage. Each success over the character’s physical
resistance stat on a first aid roll will heal another point of damage.
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Turn order
in combat is determined by each participant rolling 1D6 and adding the combined
value of their Physical and Mental Prowess scores. Turn order is determined by highest roll +
stats first and descending from there.
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