Just painting some ork boys. Haven't painted minis in awhile. Still in early stages but here is some photos of my progress. This pictures are progress on a squad of 10 ork Boyz over a few painting sessions.
Wednesday, July 26, 2017
Tuesday, September 6, 2016
Updates and format changes
Just a quick check in before I begin to post in earnest again. After a long hiatus from this blog and movie review podcast/blog I've decided to start merging my various projects under this blog. My focus will still be gaming heavy but I may post the occasional movie review.
Real excited for some of the upcoming content, GenCon 2016 gave me plenty of games to talk about. In the next day or so expect some new content.
Tuesday, May 3, 2016
Painting
Trying my hand at painting. Doing the xwing board got me inspired.
I'm aware this lighting and camera might not be the best for displaying this picture.
Posting again, xwing game board project
Gonna start posting here again. Still going to do gaming related material but I will start posting art and other hobbies I pick up.
What got me inspired to start doing stuff again was this xwing miniatures game board I made. Here's some photos of the journey.
Wednesday, March 18, 2015
Playtest 1 report... Finally
First playtest went well as far as I could tell. My players seemed to have alot of fun which under normal circumstances would be more important then how well the actual mechanics affect the flow of the game. I recorded the session and once I have done a little editing I plan on posting it.
My main goal with the playtest was to make sure the base mechanics worked and there was nothing that was extremely broken. Which is not to say there aren't improvements to be made. Combat did seem to run a dad sluggishly and not terribly unique. The skill system again does not seem terribly unique and will probably need some tweaking.
I have another play-test scheduled for this weekend with a few other players some more experienced then others. My last play test was made up of primarily people who were fairly new to table top role playing games in general. This was partly based on convenience but getting newbie eyes on it lets me know that the basics of the system were accessible enough for a new player to grasp, which is a goal I have with this project.
I know I've posted this picture before but I need an illustration to show the similarities between my system and world of darkness. I've been playing world of darkness for nearly the last 17 years of my life so I have to be sure not too much of its influence gets into my game. Take my character sheet and compare it this mortals World of Darkness sheet.
My system is using the same idea as World of Darkness, take an attribute and add a skill to it then roll the total, then things happen. This is something one of my playtesters pointed out. Changing out the skill system will be alot of work but the game will be better for it in the end.
This week I'll be focusing on adding a perk system, cybernetic implants, and making some tweaks to the combat system.
Thursday, March 5, 2015
Cyberpunk RPG Development Blog - Playtest 1 preperations
So this Saturday I'll be running a one shot game to test some of these mechanics for fun and ease of use. Just for fun though I'll go ahead and share the quick reference rule sheet and character sheet.
Tuesday, March 3, 2015
Apologies for the Radio Silence and an Announcement of a Project
Now on to what I'm working on now.
So I've been searching for a good cyberpunk game with fairly simple but not overly simple rules for some time now. I think there's things I like about everything I've read but nothing ever had exactly what I was looking for. Rifts have great fluff but it can be a little intimidating, Shadowrun again great stuff but the world is a little too high fantasy for my tastes. There are more and all of them have their charm.
So I decided I'm going to write my own game, which is honestly something I've wanted to do for quite some time. I'm still in extremely early stages right now. I have some basics written up so far and combat rules started. I'm hoping by the end of this week to have a frame work to test and see if the rules I have so far are going to work in practice.
I'll be posting the rules as I get them on here and would appreciate feedback from anyone.


